Bullet Train
I've decided to escape to the North for a few days to get the bones of my web-essay written.
I've had a load of responses from people to get involved, and I'm going to do one of the interviews in Second Life and video it!
Ricard made a trailer for Machinima-Island the other day, and it'll be available to view just as soon as the guy who's making his site publishes it - watch out for the new link down the side next week!
I nipped into Second Life today, to see if Cory Edo (who I'll be interviewing) was about. She wasn't, so I decided to take a trip on the mini bullet train in Nakama, a Japanese themed sim.
Also, we (me n Ricard) discovered a slow motion animation setting in Second Life the other day, which give more frames per movement, so you get better walk-cycles etc., which will be great for the tracing project!
I've had a load of responses from people to get involved, and I'm going to do one of the interviews in Second Life and video it!
Ricard made a trailer for Machinima-Island the other day, and it'll be available to view just as soon as the guy who's making his site publishes it - watch out for the new link down the side next week!
I nipped into Second Life today, to see if Cory Edo (who I'll be interviewing) was about. She wasn't, so I decided to take a trip on the mini bullet train in Nakama, a Japanese themed sim.
Also, we (me n Ricard) discovered a slow motion animation setting in Second Life the other day, which give more frames per movement, so you get better walk-cycles etc., which will be great for the tracing project!
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