The Trouble with Flying
I went home from the shop last night excited by the prospect of this quick Machinima project (see previous post). I've decided to call it 'The Trouble with Flying' - I think that's a nice title, and similar in tone to 'The Truth about Cats and Dogs' and 'Because of Winn Dixie' - both of which I haven't seen but I think the titles are sweet.
Nothing is formed yet, but here's a list of ideas that popped into my head, some of which will naturally be dumped as time goes by. These are in random order, just as thought about and jotted down.
- Mr. Vertigo by Paul Auster.
- Is it too much like Ricard's project?
- Picaresque - I love that word! It should be episodic - the episodes ultimately more important than the framing story.
- How do I make snow in Second Life?
- How much to put in trailer? - Needs to tell a story in itself.
- Some ideas; Girl meets Oracle at bus stop - is given power to fly - Monster is called Pinky, and tells the girl the future, between munching on buildings - Maybe Spook from Angels is in it, as a ghost.
- Maybe at the end of the trailer, it flicks to game controls on the screen (life meter etc.), like you've just watched the opening video on a computer game. Maybe that is just wrong.
I'm also excited (I never thought I'd say this) by an essay I am writing about the web and its effect on practice and process - it's for my MA. Initially it was basically an overview of tools and how to use them, but after talking to Frank (my MA tutor, not the scary rabbit from Donnie Darko or the drugs advisory service), I think there's a bigger essay in there. Why do these things always have to happen when all I want to do is go paddling and eat choc-ice?
By the way, me and Nicola are organising this; Come along if you can! (You may recognise the character from earlier posts!
Lovely Day Out!
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