Saturday, May 26, 2007
Friday, May 25, 2007
Space travel's in my blood, there ain't nothing I can do about it...
I've been reading a book by Andrew Smith called Moon Dust, about the lives of the Apollo astronauts. It's a mix of biography, autobiography, travelogue, and history, and it really takes in the hopes, madness and aftermath of the space race. Smith was about 8 when the first Moon landing happened, I guess near enough to my age for his story to have a lot of resonances for me.
During, and after my time at University, I was fairly obsessed with the Space Race, on a number of levels. There's something incredibly lonely about the idea of a human in space, which has obviously been a feature of Science Fiction and Pop Culture before and since the first manned rockets were launched. In Moon Dust, you're even more struck by that, not only by the stories by the astronauts, but by the fact that the whole thing was done on such a wing and a prayer, and with such flimsy technology, you wonder how anyone not only got there, but how they got back. There are some hair raising moments in the book, and some extremely close calls, where you can imagine that intense feeling of desolation where having landed on the Moon, and looking back at the whole earth, you know that the chances of getting home safely are slim. There's a story about Buzz Aldrin jamming a pen into a broken switch on the Lunar Module just so they could lift off again, and plenty more besides.
I got a book years ago called the Home Planet, a collection of stories and photographs from astronauts, describing their experiences in space. What's striking is how difficult it is to describe that image, and that feeling, of being out there, looking down on the earth, 'Lost in Space'. Some of the writing was so clumsy, like bad poems sent into in the paper, but beautiful too for that.
During that post-Uni time, in the mid/late nineties, the seemingly misplaced and romantic adventures of Apollo etc. chimed with the fear of a new century, the pre-millenial tension that ratched up to fever pitch, and was dispelled by a global night on the lash and lots of fireworks. In that end of a century moment, we didn't know what the 00's would bring us - what if all the computers in the world died, taking us with them, because of faulty clocks? Were we on the brink of global environmental disaster? Would the new century hurl us into the actual future, given that the real future just kept creeping up on us and becoming the past before we even noticed, and would that be the future we wanted? All those dreams, hopes and fears we were feeling then were like those of a post WW2 world, and the Space Race was at once Cold War territorial pissing, and a totem for a better future - if the world does end, don't worry, cos Humans are great, and we'll find a way, even if we have to go somewhere else! It's not just symbolic, though - of course Buzz Aldrin, Stephen Hawking and loads of others are constantly making the case for Mars even now.
If all this waffle about the space race and the nineties seems over nostalgic and sentimental, perhaps it is. It seems odd that the Space Race has fallen so far into the sepia tinted past (when it was such a futuristic gesture), and that the passing of a new years eve should send us all into such a spin. I guess there was a certain naivety to both, both fearful and optimistic. And while the 00's seem to be driving us further into chaos and fear, I hope we've got enough bile, cockiness and magic left in us to still think that something incredible can happen, that we can all allow ourselves a moment of wonder...
In the words of Frank Sidebottom, 'Space is Ace'!
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Wednesday, May 23, 2007
Aaawww...
I've a whole list of things to write about on here, including the lecture by Peter Lord from Aardman which we hosted last week at work, my PhD plans and some new ideas about the Maya animation project I'm working on with Andy Chong, as well as my burgeoning Amazon addiction (the Confirm Order button couldn't be more tempting if they wrote 'DO NOT PRESS THIS BUTTON!!!' on it), and a beautiful book I'm reading called MoonDust, about the post Apollo lives of the Moon walkers...
I'm off up north this weekend, so I'm going to sit down and do some heavy blogging.
In the meantime, some sentimental cutesiness from Japan and Chorley:
Japan
Stu and Nicola recently got back from their travels, and came up to Nottingham last weekend. They brought us all bags of bits and bobs of ephemera they'd picked up along the way, including;
This lovely picture, which is now the wallpaper on my phone, which makes me a bit soft I guess;
These little painted wooden people, kind of a mix of Russian dolls and weebles;
Chorley
This is my brand new nephew, Joel, born on 29th April, which is also our Paul's birthday (his Dad), which is a bit weird in a nice way. Ain't he cute? That's why I'm heading North, because I haven't seen him yet. He's probably got an ASBO by now. 
Actually, probably not...
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Sunday, April 22, 2007
Rednecks and Wrongness
On Friday, Me and Chris visited the set of Steve's new film, Mum and Dad. It's his first feature and contains some of the wrongest things you could ever hope to see.
It was amazing going round the set. The art direction is brilliant, every room looks horrible, in the best way. We saw some shots that the stills photographer had taken, and they looked really good, even if they were pictures of hardcore gore.
It's weird the hidden places in a city though, the house they are shooting in is massive, and set back from the road - the thing is, it's about 300 yards from my house and I'd never even realised it was there. Maybe I should keep accidentally turning up at 1 o'clock, so I can get fed! - It was strange, I was stood talking to Steve in one of the sets, and John Turrell (one of the runners) came up and asked if I ate meat. I told him er....no, and thought what a strange question, maybe he thought the gore might be too much for my delicate herb munching constitution. About 20 minutes later, he returned with a big sandwich and salad. Bargain! At the lunch break everyone was sat in the garden having a lovely lunch and cups of tea, while inside the house was a den of bloody wrongness. It reminded me of that brilliant picture of Colin Clive and Boris Karloff having tea on the set of Bride of Frankenstein, with Karloff in full on monster gear.
(I just realised I've broken blog rule one here - 'Nobody wants to know what you had for your tea', but to be honest, I can't say anymore about the shoot in detail, because it would ruin the surprise/shock/revulsion)
I took loads of photos on set, but I'm not going to publish any, lest I give the game away, except this one, which I took in the darkness while Steve explained to Chris the workings of Dad's tool room with the aid of a torch...
I'm really pleased the film seems to be going well, and everyone is into it. You can find a detailed day by day account of the shoot at Steve's blog. I know Steve wouldn't ever say it, but I was speaking with Chris afterwards an we're both really excited and confident that Steve is onto something really good here - a genuinely good piece of British horror that will probably reignite some tabloid panic about video nasties! Which is great, because that's exactly what makes people go and watch...
Last night, in a moment of uncharacteristic spontanaeity, I went to Rock City to see Hayseed Dixie. They were fantastic, and amazing musicians. It was humbling to see people who play so well, and make such a brilliant racket. I always liked listening to Hayseed Dixie on the radio or whatever, but I worried that they were just essentially a novelty band, like a bluegrass Barron Knights, and that it'd get quickly boring. It didn't though, it was excellent, as well as funny and raucous - they kind of reminded me of a bluegrass Pogues, in that it was noisy, wild and punk as you like. Best bits - You shook me all night long, Walk this way, and I don't feel like dancin'.

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Friday, April 13, 2007
Scruffy Doodles and Insomnia
Update to the doodles I uploaded last night...
I got sturck by insomnia last night, so ended up messing around with the built in edit tools on my phone, and made these. Nice, ain't they?

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Labels: animation, doodles, illustration
Thursday, April 12, 2007
Scruffy Doodles
I've been working fast and scruffy on some character designs for the MAYA film. These are really scruffy, I admit, but I kind of like that... I'm meeting Andy tomorrow to start to see where we go next, and I'll be starting on a storyboard/animatic soon. Sorry for the quality, I took them on my phone off the living room floor!



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Monday, April 09, 2007
Seeing What Sticks
I’ve been absent from the blog for a while. I’ve been trying to work out how to move forward with things now the MA’s finished, and how to tie all the things together I’ve been working on and thinking about.
I’ve spoke before in here about convergent culture ideas – fan cultures, A.R.Gs and ideas around the web as a space for development of creative work which is narrative, ‘interactive’ (for want of a better word) and which, while not dependent on audience involvement to exist or develop, is at least aware of how the audience might read, or work with stories presented across a variety of media.
Alongside this, there’s also been the development of animation and comic ideas, some of which I’ve mentioned before. I guess I’ve always seen my ambitions with these as fairly traditional, as in creating single screen pieces, but in reality, I can’t really see how I would take them forward without taking on the ‘transliteracy’ ideas which informed so much of my MA work.
I guess this blog has been about chucking ideas about and seeing what sticks. Some of the ideas I’ve come up with I can’t imagine carrying on with, but at least they’re there to look back over if I need them.
At work, I’ve been learning MAYA, motion capture and Motion Builder. I suggested that me and Andy should work on a short piece to bring all those elements together, and get some kind of output rather than just becoming software jockeys. I started to storyboard a story that I’ve had in my head for a while, a little thing about a drunk ghost set to a Be Good Tanyas tune. At the same time, I’ve been blocking out some comic things, again a little ghost story. As I’ve been going through them I kind of realised that they were joined in some way, there was a narrative connection between the two, not just the ghost theme. I realised too that they linked directly back to ‘How it was that we got to be Angels’, and that in a way, Angels was an ‘origin’ story, like the origin stories in comics (how Bruce Wayne got to be Batman for example)
I was excited by this, because it began to build a bigger world, and that it opened up a freedom, in that it doesn’t matter that the stories may be made in different ways (2-d, 3-d or comic/flash game/text message), or that they may not fit together in terms of continuity, as long as they are described as part of the same ‘story’, then that’s ok.
I started thinking about long-running comics, especially superhero comics like Superman, Batman et al, and how they have dealt with changing perspectives/styles/characterisation brought about by different writers and artists. In those worlds, the inevitable inconsistencies don’t matter, and are all ‘explainable’, albeit sometimes clumsily and seemingly insanely. So there’s a tension and opportunity which develops between continuity and truth to the overall story. I think there’s a playfulness to that which invites audience participation (through fan fictions and fan art, etc.) and gives artistic freedom.
I’m not suggesting that it’s a good idea to throw the continuity rulebook out of the window, and I think it’s important that single elements of any multi-layered/media hold together, but it’s I think it’s entirely possible to relate stories to each other without a slavish devotion to some kind of ‘bible’.
Here’s a tenuous example; A while ago, while I was storyboarding “In spite of all the damage’ (the maya piece) – I drew a girl looking out from a bus window. She was wearing a beany hat and had curly hair. The other week, a way after drawing the storyboard, I saw Steve’s latest film ‘Deliver Me’, which featured a scene with the main character on a bus – wearing a beany and with curly hair. I’ve decided to re-model my bus character to look closer to Steve’s character, and although it doesn’t join the stories together in a way that audiences need to be aware of - anyone seeing the two together will probably recognise the link, it places the two timelines in the same world and gives a sense that the film is not simply a standalone object – that it is linked to a wider narrative. – Sort of tagging applied to film.
Slightly off from that, I read a great post on PART about the idea of Abominable Snowman 2.0, which suggests that the way we create links and things from tagging and internet use are similar in some ways to the mythmaking, confusion, rumour and miscommunication that led to the creation of the Bigfoot myth. I think there’s a sense that that’s what I’m trying to get at, that from small stories, pictures and ideas, there is the possibility to create a tangible ‘thing’.
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Labels: animation, digital me, MA
Friday, March 30, 2007
Sunday, March 11, 2007
Cardigans On!

I just got back from an internet-free week in Wales, staying in a cottage just outside Cardigan.
It was a 60th birthday present for my Mum, and the first time in about 17 years that we've all been away as a family, as our Paul and his girlfriend Amy were there till Monday.
I was worried it would be a bit weird spending so much time with my Mum and Dad, for the following potential reasons;
a) Becoming a teenager again, and moping around being generally uncommunicative, except to the people I'd be texting constantly.
b) It being a bit like some kind of weird Alan Bennett thing, 30-something man shuffling around out of season run down seaside resort with pensioner parents, enjoying silent brews in greasy spoons.
24 hour party people
Luckily, it was none of the above, and we had a good time. Admittedly, we did spend a lot of time in rundown seaside villages, and enjoyed more than our fair share of greasy brews in greasy spoons, but it was nice, and we share a common nostalgic romance with these blustery, faded places. I think it's because of when we had the guest house in Blackpool, and would look forward all through summer to the time when the holidaymakers were gone, and you could walk up and down the prom getting torn apart by the wind and breaking up the journey by regular arcade stops to play the penny waterfalls.
Before I went away, I started learning Maya, under the tutelage of Ben at work. I can't wait to get back to it. - I'll post some screengrabs. I'm using the same character I've mentioned before, and I'm enjoying the process of developing her through comics, Maya, Second Life, Illustrations etc. We're going to use this Maya model to test out some rapid prototyping too, as a kind of dry run of a potential research project later this year.
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Friday, February 16, 2007
I am 1 durrr
Ok, so I was going to blog throughout the day. Except my laptop was on stage the whole day, and I knew that days ago, so yes, I am a durrr. So of course I didn't. However, it was a superb day, and although I missed quite a lot, running around Broadway, plugging stuff in and making sure the catering was ok, etc. (Which is a blog post all to itself, which I have resisted, in case in a Dooce way, someone read it and spat in our rice salad).
The Pizza the night before was excellent, and it was great to meet everyone beforehand, and I think everyone felt happy to be there. Jean and Robin (John's wife and Son respectively) were both there, and it was emotional, especially when we showed Robin the catalogue we had made which contained some of John's drawings, which brought dewy eyes all round.
I'll blog in detail about it soon, but I wanted to say something immediately about the conference, and it's a statement that Phil Mitchell from Mainframe (ReBoot) made 'The reason that I'm doing what I'm doing is because of John' - I hope no one from Animation Academy will mind me paraphrasing that to say the reason that we are doing what we are doing is because of John. That's as good a reason as any in my book.
x
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Wednesday, February 14, 2007
Pizza and Insomnia
It's the night before the conference, and fingers crossed, I've thought of everything and it's all gonna be ok... Didn't really sleep last night, and I reckon there's another night of that on the way. Not that I'm worried, but I just keep playing out every scenario over and over again in my head...
We're off for Pizza in an hour or so, which is lucky as I've never tried to book a table for 30 on Valentine's night before, which was a bit like Joseph and Mary trying to find a B+B on Christmas Eve. It's kind of got that Christmas Eve feeling, that fatalistic calm that comes after the shops have closed where you think, 'Well, if I've forgotten anything or anyone, too flippin late'.
There's wireless at Broadway, so I'll try to blog the day as it goes, but I'm not promising anything!
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Thursday, February 08, 2007
Doodlin'
Here's a tryout of a doodle for the comic, admittedly hastily done, but it was a test of using a Wacom tablet to draw with. I've never really got the hang of that hand-eye-monitor-tablet thing, and end up fighting the mouse and the pen which I have in each hand, like a prog rock keyboard player. It's a left handed thing I think - I've got so used to controlling the cursor right handedly (?) with the mouse, that when I get the pen, and default back to leftness, i feel like a toddler trying to copy Escher, and the cursor flies around of it's own accord. 
I kind of like it, although I think the line is a bit too brushy, too painted, but I think that might be some of my own clumsiness causing that. I'm so used to dragging my vector lines around to make outlines, that it feels a bit uncomfortable, and like I'm not getting on the screen what I get on the page, but I'm going to stick with it for a while...
The bigger question I'm asking myself is about the character design, and whether this kind of design can carry a longer, more mature narrative. I've always held that there's enough weight in really simple characters to carry stories, that part of why I wrote 'Angels', to kind of take the deadpan playmobil characters and see how they'd hold up in an 'adult' narrative. I kind of think these new style characters may be too cute to carry yet another spooky tale of grief, loss and loneliness. The look a bit er, card-y to me, or like they suit a single shot panel or 3-frame strip. Oh, I dunno, I guess I wont be able to tell until I've done more work on it. I'm also concerned that it might be a bit self conscious to force difficult themes on cutesy characters like when people deliberately gross-out sock puppets or fluffy bunnies. And I don't want that, I want people to care about the characters, have an emotional connection, and perhaps the cutesy thing just knocks people back...
In other news, and I'm not going to go into too much detail, I talked yesterday with the Harris about the idea of a game based around one of their collections, a kind of Monkey Island point and click adventure which would reveal the history of the collection and the person behind it. That is so deliciously Web 2.0/ARG/Transliteracy that it makes me feel a bit sick with joy and so on. I'm loving working with the Harris, it's like having a big fat digital canvas to play on, and everyone seems to be getting really excited about the potential for their Internet work to become a significant part of their plan.
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Saturday, February 03, 2007
Fridge Soup
I just started on a new comic strip, inspired by the great stuff I've seen on ComicSpace, and the recent re-readings of my Love and Rockets collection. I've even started going back into Page 45, and I'm pleased to have overcome that weird fear!
I'm still trying to work out whether to go for old style pen and ink, or to go for redrawing my pencils in Flash. I've done a bit of both over the past few days, and I'm still stuck. I think it's obvious that I'll be doing both for a while, so I'm not so concerned about making a definite decision. Add to that the fact that I'm not doing this for any other reason but my own amusement, and the pressure of that decision all but disappears. Me and Steve and Chris talked late last year about creating a comic, and spent some time trying to construct a 'world' or overarching scenario that our stories would fit in to. However, as Steve's Horror career has suddenly become really hectic, we've not had the time to bring it all together, so I'm going to plough ahead, and invite Steve and Chris to join in wherever they like, once I've begun to get a sense of what it is I'm doing.
I'm relieved that we didn't 'set' the world ultimately, as I think it was a really self conscious way to go about it, and would have restricted our freedom. I think it'll be better to have the opportunity to grow the strip organically.
Here's a picture of some initial doodling...
I said I'd post some webcomics I've enjoyed, so here's some links;
Shrouded - The first issue of this is great, a bit Ginger Snaps, a bit American Werewolf, and even a bit Texas Chainsaw Massacre. Issue 2 promised soon.
Geek Blather - This comic is written collaboratively using a Role Play process through Live Journal. Very Web 2.0! I'm wondering if that's the way that me, Steve and Chris might develop our own comic.
Eekeemoo - Really nice sketchy strip. Monsters, little eskimo characters, what more do you want?
Thumpculture - Fight Club meets Street Fighter, in a sort of fantasy Soap romance thing.
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Saturday, January 27, 2007
A spooky story about a great man
We're busy organising the John Grace conference at work and on Thursday, we had a really spooky moment. John died in March 2004, but his presence still affects us every day, and the conference has really brought home how much we miss him. Me and John used to talk about spooky things all the time, he was a real fan of anything Fortean, and talked at length about past lives and extraordinary people and phenomena.
When I joined the University, I was still really interested in all forms of ghostly electronic communication, mainly because of the EVP stuff I'd used on 'Angels' and a pitch I was working for an animated documentary about an EVP researcher.
John was convinced that his illness and suffering was part of the cosmic plan, and that this was only a part of a longer set of lives and forms, something I have to say I was a little uncomfortable with, but fascinated by, and we'd share ghosty, psychic and mediumistic stories throughout the days.
A few days after his death, I went back into work and as I sat at my desk, I heard John's monitor spring to life. I looked round and true enough the monitor was on, and on the screen, the cursor was moving around, clicking open emails, documents and folders. I was absolutely petrified! I backed out of the office and nearly ran to the other side of the building where Andy's office is. Luckily, rather than run into Andy's office burbling lke Shaggy trying to explain to Fred that there's a ghost behind him, I looked through the window, and saw that Andy was using remote desktop to access John's computer! I skulked off, releived that I hadn't made a first class idiot of myself. I think it took me about 6 months to admit that to Andy!
The other day, we had another spooky moment. Me and Andy have both become slightly obsessed with Pocoyo, and Andy has been talking to Zinkia for the book he is writing about CGI, as well as filling his office with Pocoyo vinyl toys. Anyway, on Thursday, we were talking on the phone about images for the booklet for the conference, and as we spoke, Andy began to sift through the backup of John's hard drive, looking for Portland Bill images. Suddenly he stoppped, I thought the phone had got cut off cos he went completely silent. Then, after an interminable pause, he said 'I don't believe it'. He had discovered three script outlines by John for Pocoyo from 2003! The format was the same, except the character names were different (Pocoyo was the same). None of us knew anything about it till that moment. Were the scripts ever commissioned? Did John create Pocoyo? We were in a real tizzy, and I guess we'll never know what actually happened. The thing is, one of the reasons Andy loves Pocoyo is because he always says 'John would have loved this', as he was a brilliant pre-school writer; Pablo and Zoo Lane are still on now.
I don't quite know how to finish this (and I've wanted to blog about John for some time), but without sounding mawkish, those spooky stories are SO John and seem to ensure his presence is a constant in the Fairbairn. I'm not suggesting for a minute that he is haunting us, which would be crass, but it's a seductive notion, and one that he would have found delicious. What I think it has done is made us determined to fight to continue the legacy of his work, which was the inspiration behind the Animation Academy and this conference.
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Monday, January 22, 2007
Befriendification
I just joined www.comicspace.com, a MySpace for comic makers, drawers, fans etc, which I read about on Drawn. It's great, and also a wee bit humbling when you see all these fantastic artists out there. I've never joined a kind of 'open' networking site before, especially one that has 'Befriendification' (as comicspace calls it), as it's always seemed a bit - well pointless i guess - and a bit wrong for a 36 year old! But I'm really interested in the way webcomics have grown, and the idea that a non-print comic can have a global audience, it's kind of perfect Web 2.0, so I joined, cos i figured that it makes sense to join a network like this, one where you're sharing work, rather than just hanging out, and it's exciting because it feels like being involved in a Zine culture, which I always imagine the web should be - ie free, homebrew, social.
I've been getting back into the comic subculture, which I've missed. I used to make a comic called Eek!, a small press thing that I used to pay for with my housing benefit cheques just after leaving University. It was a great thing to do, and linked me in with a whole network of really nice people who were really into making, reading and sharing underground leftfield comics. After a while though, I couldn't sustain it, writing 36 pages bi-monthly and dodging the landlord on my way to the copy-shop. And when I stopped, I felt a bit embarrassed, for no good reason really, and didn't enter Page 45 (our local comic shop) for about 10 years, thus missing out on so much good stuff.
I guess getting back into comics has partly come from Steve, who buys comics like I drink coffee (many and often), and his links to sites like scans daily, which puts up obscure strips from yesteryear, and from reading Drawn. I realised that the web is a perfect structure for comics - for instance the chronological nature of a blog allows the release of a comic in small, episodic chunks, whether that be your 12 part graphic novel or daily (syndicated!) 3 panel strip.
I'm going to add a webcomic links bar down the side, so I can show off what I've found, and if you find any gems, please let me know! - by the way, my comicspace page is http://www.comicspace.com/garethhowell
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Labels: comics, doodles, illustration
Monday, January 15, 2007
McWrong
This was parked outside work today, just on the edge of campus where thousands of students walk every day.

How wrong is that? You might as well save those tuition fees, and just get straight on down to McD's at 16 (if you're a bit posher, try Pret). You'll need those fees for the buckets of Clearasil you'll need to get the grease out of your increasingly disappointed face.
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Friday, January 12, 2007
Predictive Text
My brother gave me a fancy phone at Xmas, with Flash Lite player on it, and I've started making some little experimental games/novelties on it.
The first thing I made (and am going to develop it with nice graphics etc.) was a little wish machine, essentially a randomly selected response to a question. It was basically to work out what Flash Lite can do, and to re-learn old-school Flash programming, rather than fancy stuff it can do now.
I've always been fascinated by oracles and seers, and the idea of predicting the future, and especially in January, there's a wealth of fortune telling fun to be had. One of the highlights of miserable old January is Mystic Meg's guide to your year ahead, which is in the News of the World. Mystic Meg is the absolute queen of Horoscopes, her predictions are absolutely ludicrous, but they are brilliant! What I like is that she is always really specific, suggesting that for instance, every Taurean in the country will be linked romantically to a soap star in May, or that a meeting in a butchers will unearth a 'hidden family mystery'. I'd love to be around to see that! I know it's complletely made up, but I love it, and it gives you a bit of time to dream of that lottery win, or the soap star linked romance. I think that, whether it's Horoscopes or not, or how pragmatic we are, we've all got a bit of wish in us, and we'll focus that on almost anything, from Meg, to lucky coins, to a specific set of lottery numbers. So this little oracle I'm making is a tiny, personal digital version of that.
I like the idea of having your own personal teller on your phone, like a magic 8 ball that you can call upon when you like. I'm going to make a series of them, using similar programming methods that you seen on Horoscope sites, like star sign compatibility etc. While they are clearly a trick, they are seductive and powerful in a way, and tap into our need to glimpse the future and to wish for better things.
Besides, if I make a load of them, and expel the magic, maybe I'll begin to live like a Human Adult Male, rather than walking around with my head in the clouds like some kind of dreamy goon. Or maybe not. I still think the Internet is magic, even after four hours staring at PHP code in Notepad.
In the real world;
We closed the shop today, handed the keys back and everything. It was a bit sad, but I've really enjoyed it, so I'm really glad we did it. Hopefully it'll be a success in Cardiff, when Nicola and Stuart get back from travelling. Here's Stuart, travelling;
Went home for my Mum's 60th birthday last weekend, which was nearly cancelled after a nasty virus tore through the family. Luckily, my Mum recovered in time and we had a great time, made even better by an ageing DJ who looked like Jack Duckworth with a skinhead. We're taking my Mum away in March to a nice cottage in Wales for a week, the first time we've been away as a family since me and Paul were teens. It'll be weird, but I'm already looking forward to doing Poster Art kits and playing Frustration as it tips down outside.
At work, I'm busy organising this conference, a memorial to my old boss, John Grace, who is sadly missed since his death in 2004. I'm eternally grateful to have been able to spend at least some time with the creator of Portland Bill, Reboot and Pablo. At his funeral, his friend played the theme from Portland Bill on guitar, it was amazing, in a very sad way. Anyway, you can find out more about it at http://www.animationacademy.co.uk
Wednesday, January 03, 2007
When you wish upon a cake

I won this lucky coin in a new year cake, so I thought I'd spread the lucky vibe about in a kind of Uri Geller way.
If you concentrate on the coin for a minute and clear your mind of everything, the coin will grant your deepest wishes. Or something.
Either way, have a great new year!
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Wednesday, December 20, 2006
Happy Holidays!

Here's a picture of the Nativity in from the front room of my house. Hope you have a lovely Xmas, whatever you get up to! x
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Saturday, December 16, 2006
ARGhhh!
When I was writing Digital Me, I had to stop myself including new things and ideas that seemed to pop up on the internet all the time thanks to some excellent blogs I'm subscribed to...
Throughout the last year, I've been stumbling on increasing mentions of ARGs or Alternate Reality Games, mainly through posts on Clickable Culture. ARGs are essentially participatory stories, which we access through layers of media simultaneously, eg, TV, newspaper ads, email etc. In a sense, I guess, they are guided versions of fan cultures, which have always extended, played with, and re-sited favourite shows. The internet has enabled fan cultures to thrive, through forums, fan/slash fiction, and often, in the case of ARGs it's hard to see where the fan culture and corporate product are seperated. I never took part in the Lost Experience, which placed elements of Lost in the real world, led by an online conspiracy theory that suggests that the Dharma initiative and the Hanso foundation are real. Over a period of 6 months, online and TV clues were seeded throughout the media, leading to answers to the meaning if the numbers. Dan Hill wrote an excellent article about it, Why Lost is Genuinely New Media, which describes the layers of participation in the programme and surrounding media.
I think we've always got involved in the wider stories in TV and film, for example, Doctor Who and Star Wars have long since had books and media set in the wider 'universe' of the story, and I remember ages ago some geeky friends of mine who would write, produce and film their own Doctor Who stories. The internet has enabled these communities to develop the stories further, and to create their own world in which the stories exist. It's like an over-developed version of water-cooler gossip, where we can all share our experiences of the shows we love. I think, as we prepare to lose the sense of communal experience that TV can offer as we move into an IPTV future, we potentially will need to create these spaces more. I remember when I first got e4, I didn't watch the Sopranos until it was repeated on terrestrial telly, because I wanted to talk about it with my non digital telly mates! It's a fairly obvious point, but it's not about the programme per se, but about a sense of community, something to talk about, something to oil the wheels of our social interactions. That's why spaces like Second Life and World of Warcraft are so popular, it's not just about the 'game' experience, but about the culture and community that grows around it.
IGDA have just released a white paper about ARGs which explain how they work, and why people play them. Although it focusses on a computer game centred view of ARGs, it's got lots of useful ideas and tips in it. It's easy to see the roots of ARGs all over the place, from Fantasty Football leagues and Celebdaq to the Lost Experience.
A few weeks ago, too there was an SL Future Salon podcast about alternate reality games which was really interesting, especially as the discussion opened up to wider ideas about what ARGs might be, and where they originated, at one point citing the cover art and freebies included with the release of Sgt. Peppers Lonely Hearts Club Band as an example of ARG.
As I've been thinking about it more, I've been thinking about ARG as a perfect way of articulating 'convergent media'. Convergence has been a big buzzword that's been floating around for years and always seemed to be relating to the idea that I can watch a movie on my mobile as well as the telly, but I think it's become much more than that, it's become about the possiblity for participation and shared experience, through performance, telly, radio, blogs, games, whatever it takes to tell your story. And sometimes, it's not even obvious you're in an ARG, as the definition is so wooly (not a bad thing, either!). I'm working with John Newling at the moment on a project based around mystery stories in Preston Market. It's weird but exciting, as Preston is my home town, and it's been odd watching documentation of a huge piece of work on a market place that I spent too much of my youth hanging around on! Check out the website at www.lossofmystery.com...
I think this project has all the hallmarks of an ARG, but it's also coming from performance and visual art traditions. I'm thinking that ARG storytelling becomes a perfect stage for a 'theatre' built from all forms of media. I've been increasingly stumbling on links and ideas that seem to fit into the ARG framework, and I'm going to add them here as I go, and perhaps begin a new article for Digital Me, which tries to make sense of them. In the meantime, here's some links to good sites/articles about convergence and ARGs;
Clickable Culture - Tony Walsh's Blog.
Confessions of an Aca/Fan - Henry Jenkins' Blog.
In Real Life:
It's the last week of the shop in Nottingham next week, hence the picture above. It's a shame, because I've really enjoyed it, and it's so full of lovely things which I'm going to miss. I love sitting here listen to my Be Good Tanyas records and nattering with the customers, like an arty Arkwright. Oh well, movin' on... I hope Nicola is able to reopen the shop in Wales, cos it would be such a shame to just let it go. Oh, and I passed my MA with a distinction, which I think makes me clever now (scratches chin, adjusts mortar board). Steven is finally shooting his new film, 'Deliver Me', which promises to be a great lo-budget British horror, and is blogging his progress on his site - see Steve's blog on the sidebar. Read the whole lot if you can, it's a great story of how film-making works, and a great perspective on horror as a genre.
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Labels: ARG, digital me, eyecandy, horror, MA



