Friday, March 30, 2007

Bear Killer Strikes



A shocking discovery on the streets of Loughborough.

Sunday, March 11, 2007

Cardigans On!


I just got back from an internet-free week in Wales, staying in a cottage just outside Cardigan.

It was a 60th birthday present for my Mum, and the first time in about 17 years that we've all been away as a family, as our Paul and his girlfriend Amy were there till Monday.

I was worried it would be a bit weird spending so much time with my Mum and Dad, for the following potential reasons;

a) Becoming a teenager again, and moping around being generally uncommunicative, except to the people I'd be texting constantly.

b) It being a bit like some kind of weird Alan Bennett thing, 30-something man shuffling around out of season run down seaside resort with pensioner parents, enjoying silent brews in greasy spoons.

24 hour party people


Luckily, it was none of the above, and we had a good time. Admittedly, we did spend a lot of time in rundown seaside villages, and enjoyed more than our fair share of greasy brews in greasy spoons, but it was nice, and we share a common nostalgic romance with these blustery, faded places. I think it's because of when we had the guest house in Blackpool, and would look forward all through summer to the time when the holidaymakers were gone, and you could walk up and down the prom getting torn apart by the wind and breaking up the journey by regular arcade stops to play the penny waterfalls.

Before I went away, I started learning Maya, under the tutelage of Ben at work. I can't wait to get back to it. - I'll post some screengrabs. I'm using the same character I've mentioned before, and I'm enjoying the process of developing her through comics, Maya, Second Life, Illustrations etc. We're going to use this Maya model to test out some rapid prototyping too, as a kind of dry run of a potential research project later this year.

Friday, February 16, 2007

I am 1 durrr

Ok, so I was going to blog throughout the day. Except my laptop was on stage the whole day, and I knew that days ago, so yes, I am a durrr. So of course I didn't. However, it was a superb day, and although I missed quite a lot, running around Broadway, plugging stuff in and making sure the catering was ok, etc. (Which is a blog post all to itself, which I have resisted, in case in a Dooce way, someone read it and spat in our rice salad).

The Pizza the night before was excellent, and it was great to meet everyone beforehand, and I think everyone felt happy to be there. Jean and Robin (John's wife and Son respectively) were both there, and it was emotional, especially when we showed Robin the catalogue we had made which contained some of John's drawings, which brought dewy eyes all round.

I'll blog in detail about it soon, but I wanted to say something immediately about the conference, and it's a statement that Phil Mitchell from Mainframe (ReBoot) made 'The reason that I'm doing what I'm doing is because of John' - I hope no one from Animation Academy will mind me paraphrasing that to say the reason that we are doing what we are doing is because of John. That's as good a reason as any in my book.

x

Wednesday, February 14, 2007

Pizza and Insomnia

It's the night before the conference, and fingers crossed, I've thought of everything and it's all gonna be ok... Didn't really sleep last night, and I reckon there's another night of that on the way. Not that I'm worried, but I just keep playing out every scenario over and over again in my head...

We're off for Pizza in an hour or so, which is lucky as I've never tried to book a table for 30 on Valentine's night before, which was a bit like Joseph and Mary trying to find a B+B on Christmas Eve. It's kind of got that Christmas Eve feeling, that fatalistic calm that comes after the shops have closed where you think, 'Well, if I've forgotten anything or anyone, too flippin late'.

There's wireless at Broadway, so I'll try to blog the day as it goes, but I'm not promising anything!

Thursday, February 08, 2007

Doodlin'

Here's a tryout of a doodle for the comic, admittedly hastily done, but it was a test of using a Wacom tablet to draw with. I've never really got the hang of that hand-eye-monitor-tablet thing, and end up fighting the mouse and the pen which I have in each hand, like a prog rock keyboard player. It's a left handed thing I think - I've got so used to controlling the cursor right handedly (?) with the mouse, that when I get the pen, and default back to leftness, i feel like a toddler trying to copy Escher, and the cursor flies around of it's own accord.



I kind of like it, although I think the line is a bit too brushy, too painted, but I think that might be some of my own clumsiness causing that. I'm so used to dragging my vector lines around to make outlines, that it feels a bit uncomfortable, and like I'm not getting on the screen what I get on the page, but I'm going to stick with it for a while...

The bigger question I'm asking myself is about the character design, and whether this kind of design can carry a longer, more mature narrative. I've always held that there's enough weight in really simple characters to carry stories, that part of why I wrote 'Angels', to kind of take the deadpan playmobil characters and see how they'd hold up in an 'adult' narrative. I kind of think these new style characters may be too cute to carry yet another spooky tale of grief, loss and loneliness. The look a bit er, card-y to me, or like they suit a single shot panel or 3-frame strip. Oh, I dunno, I guess I wont be able to tell until I've done more work on it. I'm also concerned that it might be a bit self conscious to force difficult themes on cutesy characters like when people deliberately gross-out sock puppets or fluffy bunnies. And I don't want that, I want people to care about the characters, have an emotional connection, and perhaps the cutesy thing just knocks people back...

In other news, and I'm not going to go into too much detail, I talked yesterday with the Harris about the idea of a game based around one of their collections, a kind of Monkey Island point and click adventure which would reveal the history of the collection and the person behind it. That is so deliciously Web 2.0/ARG/Transliteracy that it makes me feel a bit sick with joy and so on. I'm loving working with the Harris, it's like having a big fat digital canvas to play on, and everyone seems to be getting really excited about the potential for their Internet work to become a significant part of their plan.

Saturday, February 03, 2007

Fridge Soup

I just started on a new comic strip, inspired by the great stuff I've seen on ComicSpace, and the recent re-readings of my Love and Rockets collection. I've even started going back into Page 45, and I'm pleased to have overcome that weird fear!

I'm still trying to work out whether to go for old style pen and ink, or to go for redrawing my pencils in Flash. I've done a bit of both over the past few days, and I'm still stuck. I think it's obvious that I'll be doing both for a while, so I'm not so concerned about making a definite decision. Add to that the fact that I'm not doing this for any other reason but my own amusement, and the pressure of that decision all but disappears. Me and Steve and Chris talked late last year about creating a comic, and spent some time trying to construct a 'world' or overarching scenario that our stories would fit in to. However, as Steve's Horror career has suddenly become really hectic, we've not had the time to bring it all together, so I'm going to plough ahead, and invite Steve and Chris to join in wherever they like, once I've begun to get a sense of what it is I'm doing.

I'm relieved that we didn't 'set' the world ultimately, as I think it was a really self conscious way to go about it, and would have restricted our freedom. I think it'll be better to have the opportunity to grow the strip organically.

Here's a picture of some initial doodling...



I said I'd post some webcomics I've enjoyed, so here's some links;

Shrouded - The first issue of this is great, a bit Ginger Snaps, a bit American Werewolf, and even a bit Texas Chainsaw Massacre. Issue 2 promised soon.

Geek Blather - This comic is written collaboratively using a Role Play process through Live Journal. Very Web 2.0! I'm wondering if that's the way that me, Steve and Chris might develop our own comic.

Eekeemoo - Really nice sketchy strip. Monsters, little eskimo characters, what more do you want?

Thumpculture - Fight Club meets Street Fighter, in a sort of fantasy Soap romance thing.

Saturday, January 27, 2007

A spooky story about a great man

We're busy organising the John Grace conference at work and on Thursday, we had a really spooky moment. John died in March 2004, but his presence still affects us every day, and the conference has really brought home how much we miss him. Me and John used to talk about spooky things all the time, he was a real fan of anything Fortean, and talked at length about past lives and extraordinary people and phenomena.


When I joined the University, I was still really interested in all forms of ghostly electronic communication, mainly because of the EVP stuff I'd used on 'Angels' and a pitch I was working for an animated documentary about an EVP researcher.

John was convinced that his illness and suffering was part of the cosmic plan, and that this was only a part of a longer set of lives and forms, something I have to say I was a little uncomfortable with, but fascinated by, and we'd share ghosty, psychic and mediumistic stories throughout the days.

A few days after his death, I went back into work and as I sat at my desk, I heard John's monitor spring to life. I looked round and true enough the monitor was on, and on the screen, the cursor was moving around, clicking open emails, documents and folders. I was absolutely petrified! I backed out of the office and nearly ran to the other side of the building where Andy's office is. Luckily, rather than run into Andy's office burbling lke Shaggy trying to explain to Fred that there's a ghost behind him, I looked through the window, and saw that Andy was using remote desktop to access John's computer! I skulked off, releived that I hadn't made a first class idiot of myself. I think it took me about 6 months to admit that to Andy!

The other day, we had another spooky moment. Me and Andy have both become slightly obsessed with Pocoyo, and Andy has been talking to Zinkia for the book he is writing about CGI, as well as filling his office with Pocoyo vinyl toys. Anyway, on Thursday, we were talking on the phone about images for the booklet for the conference, and as we spoke, Andy began to sift through the backup of John's hard drive, looking for Portland Bill images. Suddenly he stoppped, I thought the phone had got cut off cos he went completely silent. Then, after an interminable pause, he said 'I don't believe it'. He had discovered three script outlines by John for Pocoyo from 2003! The format was the same, except the character names were different (Pocoyo was the same). None of us knew anything about it till that moment. Were the scripts ever commissioned? Did John create Pocoyo? We were in a real tizzy, and I guess we'll never know what actually happened. The thing is, one of the reasons Andy loves Pocoyo is because he always says 'John would have loved this', as he was a brilliant pre-school writer; Pablo and Zoo Lane are still on now.

I don't quite know how to finish this (and I've wanted to blog about John for some time), but without sounding mawkish, those spooky stories are SO John and seem to ensure his presence is a constant in the Fairbairn. I'm not suggesting for a minute that he is haunting us, which would be crass, but it's a seductive notion, and one that he would have found delicious. What I think it has done is made us determined to fight to continue the legacy of his work, which was the inspiration behind the Animation Academy and this conference.

Monday, January 22, 2007

Befriendification

I just joined www.comicspace.com, a MySpace for comic makers, drawers, fans etc, which I read about on Drawn. It's great, and also a wee bit humbling when you see all these fantastic artists out there. I've never joined a kind of 'open' networking site before, especially one that has 'Befriendification' (as comicspace calls it), as it's always seemed a bit - well pointless i guess - and a bit wrong for a 36 year old! But I'm really interested in the way webcomics have grown, and the idea that a non-print comic can have a global audience, it's kind of perfect Web 2.0, so I joined, cos i figured that it makes sense to join a network like this, one where you're sharing work, rather than just hanging out, and it's exciting because it feels like being involved in a Zine culture, which I always imagine the web should be - ie free, homebrew, social.

I've been getting back into the comic subculture, which I've missed. I used to make a comic called Eek!, a small press thing that I used to pay for with my housing benefit cheques just after leaving University. It was a great thing to do, and linked me in with a whole network of really nice people who were really into making, reading and sharing underground leftfield comics. After a while though, I couldn't sustain it, writing 36 pages bi-monthly and dodging the landlord on my way to the copy-shop. And when I stopped, I felt a bit embarrassed, for no good reason really, and didn't enter Page 45 (our local comic shop) for about 10 years, thus missing out on so much good stuff.

I guess getting back into comics has partly come from Steve, who buys comics like I drink coffee (many and often), and his links to sites like scans daily, which puts up obscure strips from yesteryear, and from reading Drawn. I realised that the web is a perfect structure for comics - for instance the chronological nature of a blog allows the release of a comic in small, episodic chunks, whether that be your 12 part graphic novel or daily (syndicated!) 3 panel strip.

I'm going to add a webcomic links bar down the side, so I can show off what I've found, and if you find any gems, please let me know! - by the way, my comicspace page is http://www.comicspace.com/garethhowell

Monday, January 15, 2007

McWrong

This was parked outside work today, just on the edge of campus where thousands of students walk every day.

How wrong is that? You might as well save those tuition fees, and just get straight on down to McD's at 16 (if you're a bit posher, try Pret). You'll need those fees for the buckets of Clearasil you'll need to get the grease out of your increasingly disappointed face.

Friday, January 12, 2007

Predictive Text

My brother gave me a fancy phone at Xmas, with Flash Lite player on it, and I've started making some little experimental games/novelties on it.

The first thing I made (and am going to develop it with nice graphics etc.) was a little wish machine, essentially a randomly selected response to a question. It was basically to work out what Flash Lite can do, and to re-learn old-school Flash programming, rather than fancy stuff it can do now.

I've always been fascinated by oracles and seers, and the idea of predicting the future, and especially in January, there's a wealth of fortune telling fun to be had. One of the highlights of miserable old January is Mystic Meg's guide to your year ahead, which is in the News of the World. Mystic Meg is the absolute queen of Horoscopes, her predictions are absolutely ludicrous, but they are brilliant! What I like is that she is always really specific, suggesting that for instance, every Taurean in the country will be linked romantically to a soap star in May, or that a meeting in a butchers will unearth a 'hidden family mystery'. I'd love to be around to see that! I know it's complletely made up, but I love it, and it gives you a bit of time to dream of that lottery win, or the soap star linked romance. I think that, whether it's Horoscopes or not, or how pragmatic we are, we've all got a bit of wish in us, and we'll focus that on almost anything, from Meg, to lucky coins, to a specific set of lottery numbers. So this little oracle I'm making is a tiny, personal digital version of that.

I like the idea of having your own personal teller on your phone, like a magic 8 ball that you can call upon when you like. I'm going to make a series of them, using similar programming methods that you seen on Horoscope sites, like star sign compatibility etc. While they are clearly a trick, they are seductive and powerful in a way, and tap into our need to glimpse the future and to wish for better things.

Besides, if I make a load of them, and expel the magic, maybe I'll begin to live like a Human Adult Male, rather than walking around with my head in the clouds like some kind of dreamy goon. Or maybe not. I still think the Internet is magic, even after four hours staring at PHP code in Notepad.

In the real world;

We closed the shop today, handed the keys back and everything. It was a bit sad, but I've really enjoyed it, so I'm really glad we did it. Hopefully it'll be a success in Cardiff, when Nicola and Stuart get back from travelling. Here's Stuart, travelling;



Went home for my Mum's 60th birthday last weekend, which was nearly cancelled after a nasty virus tore through the family. Luckily, my Mum recovered in time and we had a great time, made even better by an ageing DJ who looked like Jack Duckworth with a skinhead. We're taking my Mum away in March to a nice cottage in Wales for a week, the first time we've been away as a family since me and Paul were teens. It'll be weird, but I'm already looking forward to doing Poster Art kits and playing Frustration as it tips down outside.



At work, I'm busy organising this conference, a memorial to my old boss, John Grace, who is sadly missed since his death in 2004. I'm eternally grateful to have been able to spend at least some time with the creator of Portland Bill, Reboot and Pablo. At his funeral, his friend played the theme from Portland Bill on guitar, it was amazing, in a very sad way. Anyway, you can find out more about it at http://www.animationacademy.co.uk

Wednesday, January 03, 2007

When you wish upon a cake


I won this lucky coin in a new year cake, so I thought I'd spread the lucky vibe about in a kind of Uri Geller way.

If you concentrate on the coin for a minute and clear your mind of everything, the coin will grant your deepest wishes. Or something.

Either way, have a great new year!

Wednesday, December 20, 2006

Happy Holidays!


Here's a picture of the Nativity in from the front room of my house. Hope you have a lovely Xmas, whatever you get up to! x

Saturday, December 16, 2006

ARGhhh!

When I was writing Digital Me, I had to stop myself including new things and ideas that seemed to pop up on the internet all the time thanks to some excellent blogs I'm subscribed to...

Throughout the last year, I've been stumbling on increasing mentions of ARGs or Alternate Reality Games, mainly through posts on Clickable Culture. ARGs are essentially participatory stories, which we access through layers of media simultaneously, eg, TV, newspaper ads, email etc. In a sense, I guess, they are guided versions of fan cultures, which have always extended, played with, and re-sited favourite shows. The internet has enabled fan cultures to thrive, through forums, fan/slash fiction, and often, in the case of ARGs it's hard to see where the fan culture and corporate product are seperated. I never took part in the Lost Experience, which placed elements of Lost in the real world, led by an online conspiracy theory that suggests that the Dharma initiative and the Hanso foundation are real. Over a period of 6 months, online and TV clues were seeded throughout the media, leading to answers to the meaning if the numbers. Dan Hill wrote an excellent article about it, Why Lost is Genuinely New Media, which describes the layers of participation in the programme and surrounding media.

I think we've always got involved in the wider stories in TV and film, for example, Doctor Who and Star Wars have long since had books and media set in the wider 'universe' of the story, and I remember ages ago some geeky friends of mine who would write, produce and film their own Doctor Who stories. The internet has enabled these communities to develop the stories further, and to create their own world in which the stories exist. It's like an over-developed version of water-cooler gossip, where we can all share our experiences of the shows we love. I think, as we prepare to lose the sense of communal experience that TV can offer as we move into an IPTV future, we potentially will need to create these spaces more. I remember when I first got e4, I didn't watch the Sopranos until it was repeated on terrestrial telly, because I wanted to talk about it with my non digital telly mates! It's a fairly obvious point, but it's not about the programme per se, but about a sense of community, something to talk about, something to oil the wheels of our social interactions. That's why spaces like Second Life and World of Warcraft are so popular, it's not just about the 'game' experience, but about the culture and community that grows around it.

IGDA have just released a white paper about ARGs which explain how they work, and why people play them. Although it focusses on a computer game centred view of ARGs, it's got lots of useful ideas and tips in it. It's easy to see the roots of ARGs all over the place, from Fantasty Football leagues and Celebdaq to the Lost Experience.

A few weeks ago, too there was an SL Future Salon podcast about alternate reality games which was really interesting, especially as the discussion opened up to wider ideas about what ARGs might be, and where they originated, at one point citing the cover art and freebies included with the release of Sgt. Peppers Lonely Hearts Club Band as an example of ARG.

As I've been thinking about it more, I've been thinking about ARG as a perfect way of articulating 'convergent media'. Convergence has been a big buzzword that's been floating around for years and always seemed to be relating to the idea that I can watch a movie on my mobile as well as the telly, but I think it's become much more than that, it's become about the possiblity for participation and shared experience, through performance, telly, radio, blogs, games, whatever it takes to tell your story. And sometimes, it's not even obvious you're in an ARG, as the definition is so wooly (not a bad thing, either!). I'm working with John Newling at the moment on a project based around mystery stories in Preston Market. It's weird but exciting, as Preston is my home town, and it's been odd watching documentation of a huge piece of work on a market place that I spent too much of my youth hanging around on! Check out the website at www.lossofmystery.com...

I think this project has all the hallmarks of an ARG, but it's also coming from performance and visual art traditions. I'm thinking that ARG storytelling becomes a perfect stage for a 'theatre' built from all forms of media. I've been increasingly stumbling on links and ideas that seem to fit into the ARG framework, and I'm going to add them here as I go, and perhaps begin a new article for Digital Me, which tries to make sense of them. In the meantime, here's some links to good sites/articles about convergence and ARGs;

Clickable Culture - Tony Walsh's Blog.

Confessions of an Aca/Fan - Henry Jenkins' Blog.


In Real Life:
It's the last week of the shop in Nottingham next week, hence the picture above. It's a shame, because I've really enjoyed it, and it's so full of lovely things which I'm going to miss. I love sitting here listen to my Be Good Tanyas records and nattering with the customers, like an arty Arkwright. Oh well, movin' on... I hope Nicola is able to reopen the shop in Wales, cos it would be such a shame to just let it go. Oh, and I passed my MA with a distinction, which I think makes me clever now (scratches chin, adjusts mortar board). Steven is finally shooting his new film, 'Deliver Me', which promises to be a great lo-budget British horror, and is blogging his progress on his site - see Steve's blog on the sidebar. Read the whole lot if you can, it's a great story of how film-making works, and a great perspective on horror as a genre.

Saturday, November 25, 2006

Back to the drawing board...

Christ, that was a bad pun, sorry about that.

Well. It's over. We had the opening of the MA exposition last night, which seemed to go well, then our group went and got nicely drunk! It was really nice to see everyone, especially as it doesn't happen that often, and nice to see everyone relaxed and having a laugh...

So now, it's on to new things... I'm hoping to carry Digital Me on, and write some more articles and do more interviews. It's really made me enthusiastic about the web again, and about understanding how it works, not technically, but as a network and all the things that might include...

Anyway, the next thing is a new comic! I haven't made a comic in years, not since 1994 when I made Eek! Comic, spending my dole money on photocopying and graphics pens. The idea for a new comic started when i did some illustrations for Plug Magazine, and they spoke about giving me a page a month to develop a strip. I spoke about it with Steve and Chris, and asked them if they wanted to do some writing, so we're meeting next week to start to put some ideas down. I really like the idea of using the tracing drawings I made from Second Life, so I'm going to use Second Life as a photographers studio, and set up shots in there. Good ol' Second Life!

I'm really glad to be getting back to comics, I love 'em! Every time I move house, I rediscover my collection of favourite comics and they always get a re-read. Recently, I re-read three books from Love and Rockets, Jaime stories mainly, set in a fictional hispanic area of LA. They are amazing, and the drawing is so beautiful. Jaime's characters are so beautifully realised, but so comic-y and graphic at the same time. When I first read them, they were a real relief from the emerging 'serious' comics scene. At the time, Superheroes were getting the - ooh, but aren't they a bit dark treatment, which has become the standard for nearly all comic characters since. That's not to say that stuff like Watchmen and Dark Knight aren't brilliant, it's just that they provided a template for a lot of much worse comics to follow! Love and Rockets though, had an amazing mix of comedy, wrestling, old-style superheroes, punk rockers all brilliantly realised in a believable if occasionally surreal world. They were also comics with really strong female characters, something all but non-existent in the other comics I was reading, especially Gilbert's Love and Rockets strips, which are beautiful. Of course I know that that's a huge generalisation, there have always been strong female characters in comics, but I suspect not so many you wished were your mates. They had a massive influence on me when I was younger, and having re-read them, I realise they still have an intense power. I can just look at the pages for hours. This one pic doesn't begin to do it justice, but you can see how great the drawing is;

I can't wait to get started on this new comic, I think I'm going to head home and get doodling right now!

Tuesday, November 21, 2006

Back to the Daft

stupid fat guy in mask

When Nicola and Stu left, they had a party. The theme was Black and White. Here's my costume, fashioned from some flipchart paper, marker pen and Oatibix box.

Looking at it now, I think it was a wee bit sinister.

It's the opening of the MA exposition on Friday...

100+ MA Exposition 06

Nottingham Trent University is pleased to announce the opening of 100+, the 2006 Exposition of Masters work in the School of Art and Design.

We have a comprehensive range of one-year, modular MA courses, offering a unique structure for postgraduate art and design study in the UK.

Exposition opening times:

Saturday 25 November: 1pm-5pm
Monday 27 November to Friday 1 December: 11am-4pm
The venues for this inspirational collection of work are the newly refurbished Bonington building and the Victoria studios, both of which are located in close proximity on the Nottingham Trent University City campus.





Update :
Just heard on the news that Robert Altman has died. I know he had a good innings and that, but it's very sad. Short Cuts has to be one of my favourite films, but I also love Popeye, which is darker and more subversive than you imagine. He made a really amazing tv series, Tanner 88, about a republican candidate on the campaign trail. Brilliant. I think Bob Roberts may be based on it...

Saturday, November 18, 2006

So Much I Want To Say



Hello! Long time no blog.

I've been really busy the past few weeks, finishing up my MA, and I'm glad to say that finally it's all over.

It's been the usual mad rush to get everything finished the way I want, and inevitably ended up with many late nights, typing in the darkness, and the usual computer problems that only appear when you've got a deadline to hit.

Digital Me is finished, and I'll be launching it officially next week as the MA exposition. I'm really pleased with how it's turned out, and the interviews have gone really well, I'm so grateful to all the people who took part. It's been quite a ride making the project, looking back on ten years of work on the Internet, and realising how important it's been in all my work.

It's also made me think long and hard about 'me on the web', which is why I've not blogged for a bit, because thinking about why we blog and who for has raised a lot of questions - is this blog a sketchbook, is it a portfolio, or is it a diary? I think I've used it for all those things. I've certainly used it as a portfolio, I've begun giving the URL to people who are interested in my work. I've used it as a sketchbook too, and a little bit as a diary. I've avoided mostly talking about my personal life, as I'm not sure how appropriate or interesting it is to talk about your life on the Internet. At the same time, I think the Internet invites honesty, so maybe it's important to reveal at least some aspects of yourself. Hmmm, I'm really not sure.


Nicola and Stuart

One of the main reasons I haven't blogged for a little while is a personal one. Nicola and Stuart, who are two of my closest friends, have moved away. It's hit me quite hard, harder than I though it would and I miss them terribly. I feel a bit lost wihout them to be honest, and a bit lonely too. Every time I tried to write a blog post about doodles or Second Life, what I really wanted to write about was that, but I felt uncomfortable about putting that out there. My draft folder on Blogger is full of draft posts of what I wanted to write!

So there. I've said it. I'm sad about Nicola and Stuart moving away. Next week, back to doodles and adventures in Second Life.

A couple of weeks ago, I started a new job as research associate at Animation Academy at Loughborough University. It's great! We've been doing loads of motion capture, but so far I haven't been brave enough to don the Lycra suit with the ping pong balls on, need to do some sit ups first! I'm going to start blogging the work there as I go, because it's really interesting and we're doing so much stuff. We've also got some great students coming through, and I'll post links to their films if they let me.

I think that's all I have to say for now, I'm off to begin Christmas shopping, as my Mum keeps reminding me how close it is.

By the way, the title of this post is from the title of a video broadcast performance by Mona Hatoum. Isn't that very arty of me?

Friday, October 20, 2006

Digital Me!

For the final part of my MA, I'm making a project called Digital Me. I'm going to be interviewing people in Second Life, so I thought I'd need a suitable avatar. Following in the footsteps of Jeremy Paxman, who presented newsnight from Second Life a while ago, I created this little feller!

Yeh, ok, it's a little less bashed about than real life me, but I don't care, that's what avatars are for!







Wednesday, October 18, 2006

Plug Magazine

A Good Day!

Just made these for Plug Magazine Student Special...

Plus, I got my new job today at Loughborough University!

Plus... Machinima Island Trailer is nominated for Best Visual Design at the Machinima Film Festival!

Plus, Angels is going to be screened at the Avalon Film Festival in Second Life! I'm going to make a new avatar like Spook, one of the character in the film!

If only Karen MacDonald was back in Corro, it would be a perfect day!

Friday, October 06, 2006

The Rise of the Creative Classes

Matt just sent me this.

It's no wonder we're all so poor!

Thursday, September 28, 2006

Bullet Train

I've decided to escape to the North for a few days to get the bones of my web-essay written.

I've had a load of responses from people to get involved, and I'm going to do one of the interviews in Second Life and video it!

Ricard made a trailer for Machinima-Island the other day, and it'll be available to view just as soon as the guy who's making his site publishes it - watch out for the new link down the side next week!


I nipped into Second Life today, to see if Cory Edo (who I'll be interviewing) was about. She wasn't, so I decided to take a trip on the mini bullet train in Nakama, a Japanese themed sim.

Also, we (me n Ricard) discovered a slow motion animation setting in Second Life the other day, which give more frames per movement, so you get better walk-cycles etc., which will be great for the tracing project!