Thursday, August 24, 2006

4 real?

For a while now, I've been mulling over the idea of using afictional blog as a space for developing stories and characters for my animations. It seems to offer a number of advantages as a development space - I can post short experimental video clips up there, pictures - start and stop story threads as i wish, and also generate direct feedback through comments etc.

I originally thought I might build my own system, so that i could easily post things like video panoramas, as I can do all that geeky stuff - but as I spend time writing my own blog, using mainstream web 2.0 technoligies like blogger, youtube and so on, it seems to me that what a fictional blog might need is 'realism' - in that if it is to be convincing, it should use available technology and services.

For example, although Inanimate Alice is a crafted piece of rich media which is immersive, it is made believable as a web fiction by 'Alice' posting a real life blog, and as she is a game designer, it's not too hard to believe that she would be able to come up with a nice piece of interactive Flash. - However, if i were to follow this route entirely, all my characters would have to be computer programmers!

I guess the reason I'm posting this is because I'd like to hear your feedback about whether it's necessary or desirable in web fiction for it to be embedded in the reality of the web. I've noticed increasingly in print fiction that a first person author will offer a context for why you are hearing their story. In Hey! Nostradamus -the main character describes the Invoice paper he is writing the story on - and in the 'Curious incident of the dog in the night-time', the story is told as a school report - so we are increasingly conscious of the author's world and where these words are being placed, rather than reading the voice as an inner monologue. Both examples would be great if you could actually buy them on invoice paper or bound in a plastic sleeve from 'stationery box' - but obviously too costly!

On the web though, we have that relationship and context straight away - if I write to a generic 'you' in a post - each reader assumes they are being spoken too, and the blog wraps a realism around it - it doesn't matter if it is fiction or not, the blog reader knows howto read it, how it was written and who it is for. I wonder how far this will go - are there any computer games where i'm not the character, but the character speaks to me and explains why they are speaking to me through a game?

Anyway, bit of a ramble there, but hopefully something that some of you may be able to feed back on. - Which is better for web fiction, bespoke application or existing tools?

Monday, August 21, 2006

Second Life on Channel 4



A couple of weeks ago, Channel 4 showed a series on short films about Second Life and the people who live there(?). Check them out here... If you haven't been into Second Life before, it's quite a good introduction to the whole thing - with links to good places to visit. If you join Second Life, let me know, and I'll give you a tour of the set of Ricard's film.

I've read a lot of articles about Second Life lately, and I'm still unsure as to how good it is. Actually, it obviously is good, maybe I've just got a problem with the amount of time people seem to spend in there, aimlessly swapping dance animations and virtual hair. I know that's not representative of the whole space or community, but there is a load of that. It's summer - get out and play! (Yikes, I have finally become my parents)

http://www.channel4.com/culture/microsites/S/second_lives

Friday, August 18, 2006

Today in Second Life...

Hooray! We are finally working with the characters to create Episode 1! Ricard has bought Comic Life, which adds speech bubbles to video and images.

I'm not sure how it'll work, as I think comic art is a personal thing - ie, You can tell an artist or writer by the style of the bubbles, lettering etc., it's as much a part of the creation and aesthetic as everything else.

So to have clip-art style bubbles and lettering seems to de-personalise it. But maybe not, we're playing with it now and we'll see how it goes.

We've achieved really nice capture from second life, which produced a really strong image with good colours - we hoped for High-definition capture originally, but couldn't get it, but I think it'll be ok as DV.












I took these screen grabs today, trying to look at how we might grade the final footage - i think the sepia with a bit of blur might work - makes it look less like a computer game, and more like something Smallfilms might have made with some ping-pong balls and a bit of felt!

Wednesday, August 16, 2006

Oops

Hi. Sorry for not posting for a while - It's been a really busy time. I've decided not to aim to complete 'The Trouble with Flying' before September 1st, as I don't think it's anywhere near formed enough. I'm a bit embarrassed that I said that's what I'd do, as time was clearly against me, and what with holidays, wedding season and the Eye Candy event, it just proved impossible - the major factor is that the computer I have in the shop (the one I'm writing on) is rubbish, and the thought of trying to run Second Life (let alone edit) on it is enough to make it weep.

Anyhow, my holiday in Abersoch was great - I've been going there since I was a kid, and I still love it as a grown-up. One day I'd love to go and live there, but since it's turned into holiday homeland for the Cheshire set, I'd need at least a quarter of a million pounds just to get a bedsit over the corner shop! Not a joke, I'm sad to say. We have a caravan which has been on the same site for nearly 40 years now, and that's about as close as I can get. Matt gave me his old mobile the other week which has a camera with a panorama feature on it, and I took loads of pics, which I'll post soon. I went there with Alan (my friend from since I was about 16), and his wife Emma - they're about to have a baby. Alan was excited about showing me a scan of the baby. Normally, at this point, you have to grit your teeth and feign interest as they show you a smudge which you can't make sense of, but this scan was spectacular - it was like a baby made in MAYA, really detailed and everything. One day, you will be able to design your child in MAYA and get it printed out in Rapid Prototyping. Mine would look like Pocoyo. Probably.

Anyway, back to cartoons. Ricard is back from his trip, and we are about to make episode 1 of the story - to be honest, I've been waiting ages to get onto it, but Ricard has been really busy - the plan is to get it into the Machinima Film Festival in New York in November. Of course, I expect Ricard to be furnishing me with a first class ticket to attend.

Back soon with a proper post, including Love and Rockets, Peanuts, and Why I'm sorely tempted to go and work with Monkeys - in the meantime, why not read this